![]() In the monster editor, the only hardcoded data are the items names (4) of the morph patters. ![]() If you find any bug please report it in this thread or send me a pm. I'll also add more features as I am locating the data in the ROM. It is only working with the US version (U) for now but I plan to make it compatible with the European (E) version soon. It is inspired by FF3usME so you'll see resemblances between the two. Right now it can edit fonts, monster data, item data, spell data and characters base stats and equipment. I started doing a Final Fantasy VI Advance editor.
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